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Random position and wiggle expression after effects
Random position and wiggle expression after effects











random position and wiggle expression after effects

NoZMove ? 0 : RandomFromOrderCorrectedRange(initPos.z - posRange, initPos.z + posRange) RandomFromOrderCorrectedRange(initPos.y - posRange, initPos.y + posRange), RandomFromOrderCorrectedRange(initPos.x - posRange, initPos.x + posRange), InitRot = startRot = įloat RandomFromOrderCorrectedRange(float a, float b) Vector3 initPos, initRot, startPos, startRot, endPos, endRot lerAngles = Vector3.Lerp(startRot, endRot, pct2) Ĭowemoji’s had a few issues for me, so I’ve cleaned it up, given you the choice to loop back or not, and removed any issues with signed/unsigned rotations using System.Collections Transform.position = Vector3.Lerp(startPos, endPos, pct2) lerAngles = Vector3.Lerp(startRot, endRot, pctComplete*2f) Transform.position = Vector3.Lerp(startPos, endPos, pctComplete*2f) RandomRange(startRot.z-rotRange, startRot.z+rotRange)įloat timePassed = Time.time - startTime įloat pctComplete = timePassed / animDur

random position and wiggle expression after effects

LockRotToZ? 0 : randomRange(startRot.y-rotRange, startRot.y+rotRange), LockRotToZ? 0 : randomRange(startRot.x-rotRange, startRot.x+rotRange), NoZMove? 0 : randomRange(startPos.z-posRange, startPos.z+posRange) RandomRange(startPos.y-posRange, startPos.y+posRange), RandomRange(startPos.x-posRange, startPos.x+posRange), Here’s another one for anyone from Google using System.Collections Transform.position = Vector3.Lerp(toPos, startPos, (m - 0.5f) * 2.0f) Transform.position = Vector3.Lerp(startPos, toPos, m * 2.0f)

random position and wiggle expression after effects

ToPos.z += Random.Range(-1.0f, +1.0f) * distance.z įloat d = (Time.time - timeStart) / speed, m = curve.Evaluate(d) Set what you want to Wiggle by in the Distance, you can make it wiggle in the x,y & z. My first Script in Unity, and it seems to work… Crikey!!. Hi, here’s a little wiggle script I knocked up…













Random position and wiggle expression after effects